There are so many ways to speed up a render and these are some quick tip for it. Some tips are not only for Mental Ray.
1 - Use a proxy object for a car, tree, people, furniture and etc.. (High poly objects) This helps a lot.
2 - When you send a render, change a view port display to Bounding Box.
3 - Try to avoid using ‘Force 2-Sided’ option under Render Setting > Common > Options
3 - Try to avoid using ‘Force 2-Sided’ option under Render Setting > Common > Options
4 - Turn off ‘Rendered Frame Window’ under Render Setup > Common > Render Output. Net render also has a same option.
5 - Lower samples. Try Min – 1 and Max – 4 and if you are not satisfying the quality then use higher samples.
6 - Use BSP2 under Render Setup > Renderer > Rendering Algorithms > Raytrace Acceleration (Especially a scene is big)
7 - Save Final FG and GI maps under Render Setup > Indirect Illumination > Reuse
8 - Use a net render or bucket render.
9 - Make sure your model is close to 0,0,0 point.
10 - Don't use a big image file for a material.
11 - Merge all modifiers.
12 - If objects are far from a camera, make a material simple. No refrection No bump
13 - If you bring models from SketchUp, check materials. Maybe there are 100s of multi sub materials. I usually delete or clean up those materials.
14 - Use 'Draft' setting for Final Gather. Also render out AO map and do some post.
15 - More lights = Slow render. For an interior scene, use Global Illumination and put min interior lights.
16 - No Global Illumination for exterior scenes. Not 100% but most of the time.
16 - Try to avoid using Autodesk Material Library materials. Use A&D materials.
17 - For A&D material, keep Reflection Glossy Samples 8 (I mean don't put too high number) if you can. High number = slow render
Check this link. How to make flat metal.
http://mentalraytips.blogspot.com/2007/11/more-hidden-gems-miaenvblur-gloss.html
12 - If objects are far from a camera, make a material simple. No refrection No bump
13 - If you bring models from SketchUp, check materials. Maybe there are 100s of multi sub materials. I usually delete or clean up those materials.
14 - Use 'Draft' setting for Final Gather. Also render out AO map and do some post.
15 - More lights = Slow render. For an interior scene, use Global Illumination and put min interior lights.
16 - No Global Illumination for exterior scenes. Not 100% but most of the time.
16 - Try to avoid using Autodesk Material Library materials. Use A&D materials.
17 - For A&D material, keep Reflection Glossy Samples 8 (I mean don't put too high number) if you can. High number = slow render
Check this link. How to make flat metal.
http://mentalraytips.blogspot.com/2007/11/more-hidden-gems-miaenvblur-gloss.html
how can i setup a render farm
ReplyDeleteUsing Backburner comes with max install. Need to start Manager and server using default settings (usually works).
ReplyDeleteI will upload some info soon.
Great tips, thanks for sharing.
ReplyDelete4 and 9 really helped me
gret it works.....
ReplyDelete