V-Ray is really popular render engine and sometimes you will get a model that was created by V-Ray from another firm or web site. If you don’t have V-Ray, you will get a Missing Dlls message. This is not good for non V-Ray users. We need to clean up this error massage; otherwise we are not able to use a net render. I hope this step works most of these cases.
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When I open a scene that was created by V-Ray, I got 6 error messages (1). It depends on how to create a scene/ materials; there is different number of error massages.
First thing I do, using a script that clean up all material information from the scene.
$*.material = undefined
(If you don’t know this script, please check “Max scripts from Max Script Help – Part 1 Remove all Materials” from my blog.)
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Save the scene then open it. Now, there are 3 error messages (2).
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Next, open Material Editor and reset all slots. Go Utility > Reset Material Editor Slots. Save the scene then open it. Now, there are 2 error massages (3).
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Go back to Material Editor. Then go Get Material > Select a Scene (4).
I used the script but still there is one material is used for an environment.
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How to delete this material? We need to reset the scene, so all settings are going back to default. Do reset the scene (6)
then Import > Merge selects the scene you are working on. Ignore error messages and merge it, then save this scene. It should be clean up all error message now.
I love you!
ReplyDeleteThank you!
ReplyDeleteThis is awesome, worked like a charm.
ReplyDeleteHi. I have a scene with 4 Vray environment shaders assigned to a helper object (I can't delete the helper as it's part of a rig that is animated). I can't assign a texture to replace the Vray stuff. Stripping the textures with the script doesn't remove the shaders. Any suggestions as to how I get rid of them so I can use the network render?
ReplyDelete